My hardware designs are open source, and my blog is advert free. I love FPGAs and want to help more people discover and use them in their projects. If you like what I do, consider sponsoring me on GitHub. Animated Shapes - animation and double-buffering.2D Shapes - filled shapes and simple pictures.Lines and Triangles - drawing lines and triangles. Life on Screen - Conway’s Game of Life in logic.Framebuffers - bitmap graphics featuring Michelangelo’s David.Hardware Sprites - fast, colourful graphics for games.Display Signals - revisit display signals and meet colour palettes.Pong (this post) - recreate the classic arcade on an FPGA.Racing the Beam - simple demos with minimal logic.Beginning FPGA Graphics - video signals and basic graphics.Get in touch: GitHub Issues, 1BitSquared Discord, (Mastodon), (Twitter) New to the series? Start with Beginning FPGA Graphics. We’ll learn how screens work, play Pong, create starfields and sprites, paint Michelangelo’s David, draw lines and triangles, and animate characters and shapes. In this series, we learn about graphics at the hardware level and get a feel for the power of FPGAs. This post was completely revised in April 2022. Last time, we raced the beam this time, we’ll recreate the classic arcade Pong and play against our FPGA.
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